Mobile apps, priced honestly.
We build iOS and Android apps. Unlike our websites, this is not a fixed price — and we would rather tell you that on the first page than on the third call.
First conversation free · Written scope and price before any work
Why there is no $499 for this
Our website price works because that service is defined. An app is not, and pretending otherwise ends badly for both of us.
- An app that lists information and one that handles payments and offline data are different projects with the same name
- Every integration with a system you already run is a contract with someone else's software
- App Store and Play Store review is real work, and occasionally real rejection
- Apps need maintaining as the operating systems move underneath them
If what you need is a website rather than an app — and for many businesses it is — that one is a fixed price. $499 to build, $49 a month.
What we do
- Product definition — turning what you want into something buildable and estimated
- iOS and Android, usually from one codebase unless the product needs otherwise
- The backend and APIs the app needs, not just the screens
- Store submission, review responses and release management
- Ongoing maintenance once it is live, if you want it
How pricing works
A short conversation, then a written number. No hourly surprises.
- 01
A conversation
Thirty minutes on what you are trying to do and who for. Free, and useful to you whether or not you hire us.
- 02
A written scope and price
What will be built, what it costs, and how long. Yours to take to another developer if you want to compare.
- 03
Build in stages
Billed against milestones you can see, not hours you cannot.
Before you get in touch
Roughly what does an app cost?
Genuinely simple apps start in the low thousands; anything with accounts, payments or integrations goes up from there. We will give you a real number after one conversation rather than a range designed to get you on a call.
How long does it take?
A first release is usually a few months. Store review adds time that is outside anyone's control, which is worth planning for rather than discovering.
Native or cross-platform?
Cross-platform is usually right when the app is mostly screens and data, and it costs you less. Native earns its cost when you are leaning hard on the camera, background processing or platform-specific hardware. We will explain the trade-off in terms of your product, not our preference.
Do I need a website too?
Usually yes — people look you up before they install anything. That part is our $499 service, and the two work well together.
Can you take over an app someone else started?
Often. We will look at the existing code first and tell you honestly whether continuing or restarting is cheaper. Sometimes the answer is uncomfortable.
Tell us what you're trying to build.
Thirty minutes, no charge, and useful to you whether or not you hire us.
Start the conversation